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2D Art

Intro/Ending Art: Illustrations made to go alongside the intro and ending dialogue. Click images to enlarge.

intro art slide 1 v2.png
intro art slide 1 normal.png
intro slide 2 v2.png
intro slide 2b.png
ricky intro slide 3 v2.png
ricky intro slide 3 no blur.png
bottle man intro art 1.png
bottle man intro art 2.png
ending slide 1.png
ending slide 1 normal.png
ending slide 2.png
ending slide 2 normal.png
ending slide 3.png
ending slide 4.png

Concept Art: Early concept art made during the pitch process and early design phase. 

special NPCs with colors.png
farmer joe ascending.png
ricky model ref.png
costume ideas.png
cracked bottle man.png
city1.png
bm drawing 2.png
3 npc rigs.png
generic npcs.png
family photo.png
bottle man 1.png
farmer joe textbox.png
starting area concept.png
bottle man title.png
bottle man anim.gif
billboard concept.png
burger world.png
hot dog.png
farmer joe day 2.png
ice cream place.png
pigeon.png
ricky.png

User Interface Icons and Particles: UI made for the dialogue boxes, menus, missions, pop-ups, etc. 2D art made for particle effects.

pigeon head icon.png
trash bag icon ui.png
npc icon ui.png
food icon ui.png
grill ui.png
notepad mission ui 2.png
rick coin ui.png
poof cloud.png
stickynote.png
flyys.png
water particle again 3.png
feathers.png
pretty light.png
droplet gas.png
droplet 2.png
droplet.png
bottle cap ui.png
new health empty.png
new health 2 empty.png
new health 3 empty.png
new health broken 2.png
new health 2.png
new health 3.png
new health broken.png
sparkle 2.png
ricky note for job board.png
debby advertisement.png
farmer joe ad for job board.png
start.png
start2.png
backbutton.png
backbuttonbroke.png
resumebutton.png
resumebuttonbroke.png
exit.png
exit2.png
credits.png
credits2.png
bottlebutton5.png
bottlebutton6.png
options.png
options2.png
tutorial1.png
tutorial2.png
extras.png
extras2.png
controls button.png
controls button 2.png
bottlebutton2.png
bottlebutton7.png
bottlebutton1.png
bottlebutton4.png
respawn1.png
respawn2.png
extras menu arrow2.png
extras menu arrow.png
textbox2.png
bottle man checklist ui.png
more mission info UI.png
textbox1.png
textbox4.png
textbox3.png
pause menu UI 2.png
pause menu UI.png

Environment Decals: 2D images I placed on planes in Unity and set backgrounds to transparent. The level designer would then place them on the streets and sidewalks. Puddles, potholes, street cracks, tar-lines, street lines and icons, grass, and newspapers.

circular puddle.png
puddles.png
puddles 2.png
puddles 3.png
pothole.png
oil slick.png
oil slick 2.png
oil slick 3.png
jam puddle.png
jam puddle 3.png
jam puddle 2.png
marmalade puddle.png
marmalade puddle 3.png
marmalade puddle 2.png
handicap blue.png
pothole 3.png
cracks2.png
crack6.png
cracks3.png
crime scene chalk.png
cracks4.png
tarlines5.png
cracks5.png
tarlines4.png
tarlines3.png
tarlines2.png
tarlines1.png
white line weathered.png
yellow line weathered.png
no parking.png
no parking w.png
newspaper.png
newspaper 4.png
newspaper 3.png
newspaper 2.png
grass.png
grass2.png
grass3.png
grass4.png
pothole 6.png

Skybox: Art made for the skybox surrounding the city.

skybox.png

Other: Assorted art pieces made for alphas, logos, pitch advertisements, easter eggs in Escape Bloodhill, and bottle themed caricatures of team members.

rick coin tails.png
rick coin.png
mop bucket.png
bottle man graffiti w.png
tom bottlesona.png
v bottlesona.png
bottle man propaganda.png
green stack games logo.png
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