Intro/Ending Art: Illustrations made to go alongside the intro and ending dialogue. Click images to enlarge.
Concept Art: Early concept art made during the pitch process and early design phase.
User Interface Icons and Particles: UI made for the dialogue boxes, menus, missions, pop-ups, etc. 2D art made for particle effects.
Environment Decals: 2D images I placed on planes in Unity and set backgrounds to transparent. The level designer would then place them on the streets and sidewalks. Puddles, potholes, street cracks, tar-lines, street lines and icons, grass, and newspapers.
Skybox: Art made for the skybox surrounding the city.
Other: Assorted art pieces made for alphas, logos, pitch advertisements, easter eggs in Escape Bloodhill, and bottle themed caricatures of team members.