Examples of some of the models I made over the course of my career - Not from any particular games.
Mudillo | Creature Model
A work in progress creature model being sculpted in Blender. Retopology, rigging and animation will also be done in Blender as a way of getting more experience with the software.
Experimenting with image planes/mesh cards for extra hair details.
Milton the Dog | Character Model
A character modeled and textured in 3ds Max, rigged + rendered in Maya. Its UV map was painted in Clip Studio Paint + Photoshop. Personal work.
Ostrich | Animal Model
An ostrich modeled and textured in 3ds Max, rendered in Maya. Its UV map was painted in Photoshop. Student work.
Lantern | Object Model
A lantern model created in 3ds Max, UV map made in Photoshop. Student work.